
Hey, I am
Sayan Nandi
Game Programmer
About Me
🌟 Game Developer | Unreal Engine & Unity Enthusiast | C++ & C# Programmer🌟
As a gameplay programmer, I specialize in Unreal Engine, Unity, C++, C#, UE Blueprints, and Design Patterns, bringing creative visions to life through hands-on experience with solo projects. I thrive on crafting engaging gameplay experiences that captivate players and keep them coming back for more.
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My journey in game development is fueled by a passion for learning and growth. I actively seek out resources and dedicate time to self-driven projects, constantly sharpening my skills and expanding my knowledge. My ultimate goal is to join a AAA game studio, collaborating with other passionate creators and leaving a lasting mark on gaming history.
Here’s a snapshot of what I bring to the table:
Core Skills:
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Game Engine : Unreal Engine (Intermediate), Unity (Intermediate)
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Languages : C++ (Intermediate), C# (Intermediate), C (Beginner)
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Version Control : Git
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Design Patterns : Singleton, MVC, Observer, Object, State, Strategy, Decorator, Visitor
Project Experience:
I have developed a variety of projects across different genres, including action-adventure, first/third-person shooters, platformers, puzzle, text-based games. This diverse experience has enriched my understanding of game mechanics and design principles.
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Action-Adventure: Monster Kingdom, Gladiator Arena
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Implemented intricate combat mechanics and level exploration systems.​
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First-Person: Warehouse Wreckage, Crypt Raider
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Platformer: Obstacle Assault, Fire Platformer, Infinite Space Runner 2D, Ellen Adventure
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​Developed engaging obstacle courses and fast-paced platforming gameplay.
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Puzzle Game: Infinite Runner
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Combined logic challenges with engaging 3D environments.​
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Survival Shooter: Zombie Horde: Survival Shooter Game
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Created advanced AI-driven zombie behavior and an AR gun system.​
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C++ / SFML Based: 1D Array Jumper, 2D Array Mine Sweeper, Linked List Snake 2D, Searching Sticks
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Built efficient game loops and unique mechanics from scratch using SFML.​
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Text-Based: Mid Night Pizza Fight, Attack on Titan
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Designed engaging narratives using object-oriented programming principles.​
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Each project posed unique challenges, such as implementing advanced AI systems, crafting physics-based mechanics, and designing engaging level structures. These experiences have deepened my expertise and problem-solving abilities.
Future Aspirations:
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Contributing to large-scale AAA game projects, particularly in gameplay programming and AI systems.
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Advancing my skills in AI programming, physics-based mechanics, and RPG game development to innovate in game design.
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Collaborating with talented teams to push the boundaries of interactive entertainment and create unforgettable gaming experiences.
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Joining teams working on award-winning projects, with a vision of contributing to titles nominated for Game of the Year awards.