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Hey, I am

Sayan Nandi

Game Programmer

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About Me

🌟 Game Developer | Unreal Engine & Unity Enthusiast | C++ & C# Programmer🌟

 

As a gameplay programmer, I specialize in Unreal Engine, Unity, C++, C#, UE Blueprints, and Design Patterns, bringing creative visions to life through hands-on experience with solo projects. I thrive on crafting engaging gameplay experiences that captivate players and keep them coming back for more.

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My journey in game development is fueled by a passion for learning and growth. I actively seek out resources and dedicate time to self-driven projects, constantly sharpening my skills and expanding my knowledge. My ultimate goal is to join a AAA game studio, collaborating with other passionate creators and leaving a lasting mark on gaming history.

 

Here’s a snapshot of what I bring to the table:

 

Core Skills:

  • Game Engine    : Unreal Engine (Intermediate), Unity (Intermediate)

  • Languages        : C++ (Intermediate), C# (Intermediate), C (Beginner)

  • Version Control  : Git

  • Design Patterns : Singleton, MVC, Observer, Object, State, Strategy, Decorator, Visitor

 

Project Experience:

I have developed a variety of projects across different genres, including action-adventure, first/third-person shooters, platformers, puzzle, text-based games. This diverse experience has enriched my understanding of game mechanics and design principles.

  • Action-Adventure: Monster Kingdom, Gladiator Arena

    • Implemented intricate combat mechanics and level exploration systems.​

  • First-Person: Warehouse Wreckage, Crypt Raider

  • Platformer: Obstacle Assault, Fire Platformer, Infinite Space Runner 2D, Ellen Adventure

    • ​Developed engaging obstacle courses and fast-paced platforming gameplay.

  • Puzzle Game: Infinite Runner

    • Combined logic challenges with engaging 3D environments.​

  • Survival Shooter: Zombie Horde: Survival Shooter Game

    • Created advanced AI-driven zombie behavior and an AR gun system.​

  • C++ / SFML Based: 1D Array Jumper, 2D Array Mine Sweeper, Linked List Snake 2D, Searching Sticks

    • Built efficient game loops and unique mechanics from scratch using SFML.​

  • Text-Based: Mid Night Pizza Fight, Attack on Titan

    • Designed engaging narratives using object-oriented programming principles.​

Each project posed unique challenges, such as implementing advanced AI systems, crafting physics-based mechanics, and designing engaging level structures. These experiences have deepened my expertise and problem-solving abilities.

 

Future Aspirations:

  • Contributing to large-scale AAA game projects, particularly in gameplay programming and AI systems.

  • Advancing my skills in AI programming, physics-based mechanics, and RPG game development to innovate in game design.

  • Collaborating with talented teams to push the boundaries of interactive entertainment and create unforgettable gaming experiences.

  • Joining teams working on award-winning projects, with a vision of contributing to titles nominated for Game of the Year awards.

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