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Hey, I am

Sayan Nandi

Game Programmer

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About Me

🌟 Game Developer || Unreal Engine || Unity || C++ & C# Programmer || Multiplayer🌟

 

As a game programmer, I specialize in Unreal Engine, Unity, C++, C#, UE Blueprints, and Design Patterns, bringing creative visions to life through hands-on experience with solo projects. I thrive on crafting engaging gameplay experiences that captivate players and keep them coming back for more.

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My journey in game development is fueled by a passion for learning and growth. I actively seek out resources and dedicate time to self-driven projects, constantly sharpening my skills and expanding my knowledge. My ultimate goal is to join a AAA game studio, collaborating with other passionate creators and leaving a lasting mark on gaming history.

 

Here’s a snapshot of what I bring to the table:

 

Core Skills:

  • Game Engine                 : Unreal Engine (Intermediate), Unity (Intermediate)

  • Languages                     : C++ (Intermediate), C# (Intermediate), C (Beginner)

  • Programming Concepts : OOP, SOLID Principles, Data Structures & Algorithms

  • Version Control              : Git, GitHub

  • Design Patterns             : MVC, Singleton, Observer, Object Pooling, State Machine, Command, Service Locator

 

Project Experience:

I have developed a variety of projects across different genres, including action-adventure, first/third-person shooters, platformers, puzzle, text-based games. This diverse experience has enriched my understanding of game mechanics and design principles.

  • Action-Adventure : Monster Kingdom, Gladiator Arena​

  • First-Person : Horror Room Escape, Crypt Raider, Warehouse Wreckage

  • Platformer : Dragon Ball Path to Power, Cosmic Curation, Infinite Space Runner 2D, Obstacle Assault, Fire Platformer​

  • Strategy : Arcade Arena, Angry Monkey

  • Multiplayer : Shooter Multiplayer

  • Top Down : Trade Market, Phantom Edge

  • Puzzle : Infinite Runner, Mr. Blocks​

  • Systems : Chest System, Inventory System

  • Survival Shooter : Zombie Horde: Survival Shooter Game​

  • C++ / SFML Based : 1D Array Jumper, 2D Array Mine Sweeper, Linked List Snake 2D, Searching Sticks​

  • Text-Based : Mid Night Pizza Fight, Attack on Titan​

 

Future Aspirations:

  • Contributing to large-scale AAA game projects, particularly in gameplay programming and AI systems.

  • Advancing my skills in AI programming, physics-based mechanics, and RPG game development to innovate in game design.

  • Collaborating with talented teams to push the boundaries of interactive entertainment and create unforgettable gaming experiences.

  • Joining teams working on award-winning projects, with a vision of contributing to titles nominated for Game of the Year awards.

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I'm actively seeking opportunities to contribute to innovative game projects and grow alongside talented development teams. Let's create something extraordinary together.

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